Hang up your lab coat

Murphy’s Ten Laws for Experimentalists:

In a scientific experiment,

  1. if something can go wrong, it will do so just before your grant is up for review
  2. if the reading on your detector is correct, then you have forgot to plug it in
  3. if several things can go wrong then they will do so all at the same time
  4. if nothing can go wrong with your experiment, something still will
  5. left unto itself, your experiment will go from bad to worse; on the other hand, if you pay attention to the experiment then it will take three times longer to complete than you thought it would
  6. Nature is both subtle and malicious (Murphy stole this one from Albert Einstein)
  7. a straight line will never fit your data, and using a wiggly line will result in the rejection by referees of the publication of work
  8. if you make a great discovery today, you will find a major error in your methods tomorrow (experienced experimentalists call this effect “here today, gone tomorrow”)
  9. in contrast to a radio, banging your apparatus when you are at peak frustration will not fix it but permanently break it (for this reason, it is important for experimentalists to remain calm in their lab coats at all times)
  10. when your experiment is just about to succeed, you will run out of grant money.

In short, in a scientific experiment, anything that can go wrong will go wrong.

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Calling Computer Support – Orange County

At 3:37 a.m. on a Sunday, I had just looked at the clock to determine my annoyance level, when I received a frantic phone call from a new user of a Macintosh Plus looking to solve his problem by calling the best computer support Orange County has to offer.

She had gotten her entire family out of the house and was calling from her neighbor’s. She had just received her first system error and interpreted the picture of the bomb on the screen as a warning that the computer was going to blow up!

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